Players · Check
Is invisible
Whether a player is invisible, from the invisible setting or a potion, so no one sees their body.
m.player.is_invisible
In a flow
“When a player joins → If Is invisible → Answer: You can't be seen.”
When a player joins → If Is invisible → Answer: You can't be seen.
What it does
Whether a player is invisible, from the invisible setting or a potion, so no one sees their body. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.
When to use it
Use it when the flow needs to: whether a player is invisible, from the invisible setting or a potion, so no one sees their body.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.