Entities & mobs · Step
Set baby or adult
Turn an animal, villager or zombie into a baby, or grow it up straight away.
m.entity.set_baby
In a flow
“When a player right-clicks an entity → Set baby or adult: baby.”
When a player right-clicks an entity → Set baby or adult: baby.
What it does
Turn an animal, villager or zombie into a baby, or grow it up straight away. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: turn an animal, villager or zombie into a baby, or grow it up straight away.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Baby Yes / no
-
On makes it a baby; off makes it an adult.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more