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Contents

Effects · Step

Stop one volume group of sounds

Stop every sound a player is hearing in one group, like all the music or all the ambience.

Basic plan m.fx.stop_category

In a flow

“When a player enters a region → Stop one volume group of sounds: music.”

When a player enters a region → Stop one volume group of sounds: music.

What it does

Stop every sound a player is hearing in one group, like all the music or all the ambience. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: stop every sound a player is hearing in one group, like all the music or all the ambience.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Effects

Wires and sockets · Data values · Plans