Effects · Step
Play a sound for one player at a place
Play a sound that seems to come from a location, heard by one player only.
m.fx.sound_to_player_at
In a flow
“When a player opens a chest → Play a sound for one player at a place: minecraft:block.chest.open.”
When a player opens a chest → Play a sound for one player at a place: minecraft:block.chest.open.
What it does
Play a sound that seems to come from a location, heard by one player only. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: play a sound that seems to come from a location, heard by one player only.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
The only player who hears it.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Volume Number
-
How loud, from 0 to 2. Louder carries further: 1 is about 16 blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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- Pitch Number
-
How high, from 0.5 to 2. 1 is normal.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more