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Menus · Step

Empty the menu

Take every button out of an open menu, ready to be filled again.

Basic plan m.menu.clear_all

In a flow

“When a player clicks a menu slot → Empty the menu → add the new buttons.”

When a player clicks a menu slot → Empty the menu → add the new buttons.

What it does

Take every button out of an open menu, ready to be filled again. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: take every button out of an open menu, ready to be filled again.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Menus

Wires and sockets · Data values · Plans