Items & inventories · Value
Make unbreakable
The same item set to never wear down, or set back to wearing down.
m.item.unbreakable
In a flow
“When a player joins → Make an item minecraft:diamond_pickaxe → Make unbreakable → Give an item stack.”
When a player joins → Make an item minecraft:diamond_pickaxe → Make unbreakable → Give an item stack.
What it does
The same item set to never wear down, or set back to wearing down. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: the same item set to never wear down, or set back to wearing down.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The item: wire one in, like Item from Make an item.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Unbreakable Yes / no
-
On makes it never wear down. Off lets it wear down.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more
Values it gives
- Item Item
-
The item. Wire it into Give an item stack or another item step. e.g. 1× Diamond Sword
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more