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Players · Step

Launch

Push a player into the air, forward the way they look, or both, like a jump pad.

Basic plan m.player.launch

In a flow

“When a player moves to another block → If Block below is minecraft:slime_block → Launch them up 2.”

When a player moves to another block → If Block below is minecraft:slime_block → Launch them up 2.

What it does

Push a player into the air, forward the way they look, or both, like a jump pad. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: push a player into the air, forward the way they look, or both, like a jump pad.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Up Number

How hard to push them up. 1 is about a block and a half.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Forward Number

How hard to push them the way they're looking.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Players

Wires and sockets · Data values · Plans