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Items & inventories · Check

Item has lore

Check if an item has description lines under its name. Use it to tell special items from plain ones.

Basic plan m.item.has_lore

In a flow

“When a player right-clicks → Item in hand → If Item has lore → Answer: A special item.”

When a player right-clicks → Item in hand → If Item has lore → Answer: A special item.

What it does

Check if an item has description lines under its name. Use it to tell special items from plain ones. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: check if an item has description lines under its name. Use it to tell special items from plain ones.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Item Item

The item: wire one in, like Item in hand from Item in hand.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans