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Items & inventories · Check

Slot holds

Whether one inventory slot holds an item of a type.

Basic plan m.inv.slot_is

In a flow

“When a player joins → If Slot holds 8 minecraft:compass → Skip the gift.”

When a player joins → If Slot holds 8 minecraft:compass → Skip the gift.

What it does

Whether one inventory slot holds an item of a type. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: whether one inventory slot holds an item of a type.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Slot Number

Which slot: 0-8 the hotbar, 9-35 the rest, 36-39 armour, 40 the off hand.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans