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Players · Step

Set attribute

Set a player's base value for an attribute, like making them bigger with minecraft:scale. Outside its limits it refuses.

Basic plan m.player.set_attribute

In a flow

“When a player uses a command → Set attribute minecraft:scale to 2.”

When a player uses a command → Set attribute minecraft:scale to 2.

What it does

Set a player's base value for an attribute, like making them bigger with minecraft:scale. Outside its limits it refuses. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: set a player's base value for an attribute, like making them bigger with minecraft:scale. Outside its limits it refuses.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Base value Number

Its new base value. Each attribute has its own limits; outside them the step refuses.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 4.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Players

Wires and sockets · Data values · Plans