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Entities & mobs · Step

Set chested horse carrying chest

Turns the chested horse's carrying chest on or off. Paper: the horse has a chest equipped.

Basic plan m.mob.chested_horse.set_carrying_chest

In a flow

“When a player right-clicks an entity → Set chested horse carrying chest: on → Answer Done!”

When a player right-clicks an entity → Set chested horse carrying chest: on → Answer Done!

What it does

Turns the chested horse's carrying chest on or off. Paper: the horse has a chest equipped. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: turns the chested horse's carrying chest on or off. Paper: the horse has a chest equipped.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The chested horse: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Carrying chest Yes / no

The chested horse's new carrying chest.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans