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Items & inventories · Value

Item with unbreakable

Gives the item back with its unbreakable set to on or off you pick. Paper: the unbreakable tag.

Basic plan m.meta.item.with_unbreakable

In a flow

“When a player types /kit → Item with unbreakable: on → Give the item”

When a player types /kit → Item with unbreakable: on → Give the item

What it does

Gives the item back with its unbreakable set to on or off you pick. Paper: the unbreakable tag. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: gives the item back with its unbreakable set to on or off you pick. Paper: the unbreakable tag.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Item Item

The item: wire one in, like Item from Make a item.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Unbreakable Yes / no

The item's new unbreakable.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Values it gives

Item Item

The item with its unbreakable changed. Wire it into Give an item. e.g. 1× Item

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Related in Items & inventories

Wires and sockets · Data values · Plans