Entities & mobs · Step
Reserve a dropped item
Let only one player pick up a dropped item. Others walk over it.
m.entity.set_item_owner
In a flow
“When a mob dies → Spawn a dropped item → Reserve a dropped item for the killer.”
When a mob dies → Spawn a dropped item → Reserve a dropped item for the killer.
What it does
Let only one player pick up a dropped item. Others walk over it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: let only one player pick up a dropped item. Others walk over it.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The dropped item: wire one in, like Entity from Spawn a dropped item.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Player Player
-
The only player who may pick it up.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.