Players · Check
Is solid to others
Whether other players and mobs bump into a player instead of walking through them.
m.player.is_collidable
In a flow
“When a player joins → If Is solid to others → Make them pass through others.”
When a player joins → If Is solid to others → Make them pass through others.
What it does
Whether other players and mobs bump into a player instead of walking through them. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.
When to use it
Use it when the flow needs to: whether other players and mobs bump into a player instead of walking through them.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.