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World & blocks · Step

Open or close a block

Open or close a door, a trapdoor, a fence gate or a barrel, whatever the player does.

Basic plan m.world.set_open

In a flow

“When a player uses a command → Open or close the door at their feet.”

When a player uses a command → Open or close the door at their feet.

What it does

Open or close a door, a trapdoor, a fence gate or a barrel, whatever the player does. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: open or close a door, a trapdoor, a fence gate or a barrel, whatever the player does.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Open Yes / no

Open it. Untick to close it.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans