Logic · Step
Player exp change: set amount
Changes the player exp change's amount before the server goes on with it. Paper: the amount of experience the player will receive. Only before any Wait.
m.on.player_exp_change.set_amount
In a flow
“When a player gains experience → Player exp change: set amount → Done”
When a player gains experience → Player exp change: set amount → Done
What it does
Changes the player exp change's amount before the server goes on with it. Paper: the amount of experience the player will receive. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player exp change's amount before the server goes on with it. Paper: the amount of experience the player will receive. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Amount Number
-
The player exp change's new amount.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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