Chat & text · Step
Broadcast to a world
Send a chat message only the players in one world see.
m.chat.broadcast_world
In a flow
“When a player enters a region → Broadcast to a world: world_nether, <red>Something stirs.”
When a player enters a region → Broadcast to a world: world_nether, <red>Something stirs.
What it does
Send a chat message only the players in one world see. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Chat & text in the palette.
When to use it
Use it when the flow needs to: send a chat message only the players in one world see.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- World Text
-
The world's name, like world_nether. Variables allowed.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses world.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Message Text
-
What everyone in that world sees. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses <gray>Night falls....
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more