Starts when · Starts a flow
When a player lets go of an item
Starts when a player stops using an item, like releasing a bow or a shield.
m.on.player_stop_using_item
In a flow
“When a player lets go of an item, the steps wired after it run.”
When player stop using item → Broadcast {trigger.ticks_held_for}
What it does
Starts when a player stops using an item, like releasing a bow or a shield. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player lets go of an item.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Item Item
-
The item of the player stop using item. e.g. 1× Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Ticks held for Number
-
The ticks held for of the player stop using item. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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