Logic · Step
Cancel: a dragon fireball lands
Stops this from happening, as if it never did: a dragon fireball lands. Only in a flow that starts when a dragon fireball lands, before any Wait.
m.on.ender_dragon_fireball_hit.cancel
In a flow
“When a dragon fireball lands → If something → Cancel: a dragon fireball lands”
When a dragon fireball lands → If something → Cancel: a dragon fireball lands
What it does
Stops this from happening, as if it never did: a dragon fireball lands. Only in a flow that starts when a dragon fireball lands, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a dragon fireball lands. Only in a flow that starts when a dragon fireball lands, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.