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Players · Step

Set food level

Set a player's hunger bar to an exact number of points, from empty to full. Their saturation is left alone.

Basic plan m.player.set_food

In a flow

“When a player uses a command → Set food level to 6 → Answer: You're hungry.”

When a player uses a command → Set food level to 6 → Answer: You're hungry.

What it does

Set a player's hunger bar to an exact number of points, from empty to full. Their saturation is left alone. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: set a player's hunger bar to an exact number of points, from empty to full. Their saturation is left alone.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Food Number

Their hunger bar after this, from 0 to 20 (each drumstick is 2).

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 20.

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Often next

Related in Players

Wires and sockets · Data values · Plans