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Server & admin · Value

Restart status

Whether a restart countdown is running, how many seconds are left and whether it will stop the server.

Basic plan m.server.restart_status

In a flow

“When a player uses /restarting → Restart status → Answer: {node.r.seconds} seconds left.”

When a player uses /restarting → Restart status → Answer: {node.r.seconds} seconds left.

What it does

Whether a restart countdown is running, how many seconds are left and whether it will stop the server. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Server & admin in the palette.

When to use it

Use it when the flow changes the server itself: whether a restart countdown is running, how many seconds are left and whether it will stop the server.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Values it gives

Counting down Yes / no

True while a restart countdown runs. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Seconds left Number

Whole seconds until it ends; 0 when none. e.g. 42

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Will stop Yes / no

True when the countdown ends by stopping the server. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans