Server & admin · Value
Restart status
Whether a restart countdown is running, how many seconds are left and whether it will stop the server.
m.server.restart_status
In a flow
“When a player uses /restarting → Restart status → Answer: {node.r.seconds} seconds left.”
When a player uses /restarting → Restart status → Answer: {node.r.seconds} seconds left.
What it does
Whether a restart countdown is running, how many seconds are left and whether it will stop the server. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Server & admin in the palette.
When to use it
Use it when the flow changes the server itself: whether a restart countdown is running, how many seconds are left and whether it will stop the server.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Values it gives
- Counting down Yes / no
-
True while a restart countdown runs. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Seconds left Number
-
Whole seconds until it ends; 0 when none. e.g. 42
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Will stop Yes / no
-
True when the countdown ends by stopping the server. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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