Permissions & ranks · Check
Has permission in world
Whether a player has a permission node when they are in a world, counting nodes set only for that world.
m.perms.has_permission_in_world
In a flow
“When a player uses a command → If Has permission in world server.fly in world_nether → Let them fly.”
When a player uses a command → If Has permission in world server.fly in world_nether → Let them fly.
What it does
Whether a player has a permission node when they are in a world, counting nodes set only for that world. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Permissions & ranks in the palette.
When to use it
Use it when the flow needs to: whether a player has a permission node when they are in a world, counting nodes set only for that world.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Permission Text
-
The permission node, like essentials.fly or server.vip.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses server.vip.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- In world Text
-
Only in this world, like world. Empty means everywhere.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more