Menus · Step
Page button
Put a next or previous page button where you want it in a paged menu.
m.menu.page_button
In a flow
“When a player uses a command → Open a paged menu without buttons → Page button next at slot 53.”
When a player uses a command → Open a paged menu without buttons → Page button next at slot 53.
What it does
Put a next or previous page button where you want it in a paged menu. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: put a next or previous page button where you want it in a paged menu.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Slot Number
-
Which slot, from 0 (top left) along each row. A 3 row menu ends at 26.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 48.
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- Name Text
-
The name on the button. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses <yellow>Next page.
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