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Entities & mobs · Step

Set skeleton conversion time

Changes the skeleton's conversion time to a whole number you pick. Paper: the amount of ticks until this entity will be converted to a stray as a result of being frozen by a powdered snow block.

Basic plan m.mob.skeleton.set_conversion_time

In a flow

“When a player right-clicks an entity → Set skeleton conversion time: 1 → Answer Done!”

When a player right-clicks an entity → Set skeleton conversion time: 1 → Answer Done!

What it does

Changes the skeleton's conversion time to a whole number you pick. Paper: the amount of ticks until this entity will be converted to a stray as a result of being frozen by a powdered snow block. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: changes the skeleton's conversion time to a whole number you pick. Paper: the amount of ticks until this entity will be converted to a stray as a result of being frozen by a powdered snow block.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The skeleton: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Conversion time Number

The skeleton's new conversion time.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

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Wires and sockets · Data values · Plans