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World & blocks · Value

Block at

What block is at a location: its type, and whether it's air or solid.

Basic plan m.world.get_block

In a flow

“When a player right-clicks → Answer: That's {node.b.type}.”

When a player right-clicks → Answer: That's {node.b.type}.

What it does

What block is at a location: its type, and whether it's air or solid. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: what block is at a location: its type, and whether it's air or solid.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Type Text

The block's type, like minecraft:stone. e.g. minecraft:stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Block Block

The block itself. e.g. Stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Is air Yes / no

True when nothing is there. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans