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Regions & protection · Step

Set a region flag

Set a rule on a region. deny build stops non-members building; deny enter keeps them out; messages greet or farewell players.

Basic plan m.region.set_flag

In a flow

“When a player uses a command → Set a region flag on spawn: build is deny.”

When a player uses a command → Set a region flag on spawn: build is deny.

What it does

Set a rule on a region. deny build stops non-members building; deny enter keeps them out; messages greet or farewell players. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Regions & protection in the palette.

When to use it

Use it when the flow needs to: set a rule on a region. deny build stops non-members building; deny enter keeps them out; messages greet or farewell players.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Region Text

The region's name, like spawn. Letters, numbers, - and _.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses spawn.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Value Text

Allow or deny for most flags. For enter_message and leave_message, the text players see. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses deny.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Regions & protection

Wires and sockets · Data values · Plans