Logic · Step
Player set spawn: set notification
Changes the player set spawn's notification before the server goes on with it. Paper: the notification message that will be sent to the player. Only before any Wait.
m.on.player_set_spawn.set_notification
In a flow
“When a player's spawn point is set → Player set spawn: set notification → Done”
When a player's spawn point is set → Player set spawn: set notification → Done
What it does
Changes the player set spawn's notification before the server goes on with it. Paper: the notification message that will be sent to the player. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player set spawn's notification before the server goes on with it. Paper: the notification message that will be sent to the player. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Notification Text
-
The player set spawn's new notification. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more