Players · Check
Is on the ground
Whether a player's feet are on the ground, and not jumping, falling or flying.
m.player.on_ground
In a flow
“When a player moves to another block → If Is on the ground → Set fall distance to 0.”
When a player moves to another block → If Is on the ground → Set fall distance to 0.
What it does
Whether a player's feet are on the ground, and not jumping, falling or flying. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.
When to use it
Use it when the flow needs to: whether a player's feet are on the ground, and not jumping, falling or flying.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.