Elementium Sign in
Contents

Players · Check

Is on the ground

Whether a player's feet are on the ground, and not jumping, falling or flying.

Basic plan m.player.on_ground

In a flow

“When a player moves to another block → If Is on the ground → Set fall distance to 0.”

When a player moves to another block → If Is on the ground → Set fall distance to 0.

What it does

Whether a player's feet are on the ground, and not jumping, falling or flying. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.

When to use it

Use it when the flow needs to: whether a player's feet are on the ground, and not jumping, falling or flying.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans