World & blocks · Value
Redstone power
The redstone power a block receives, from 0 to 15, and whether it is powered at all.
m.world.block_power
In a flow
“When a player right-clicks → Redstone power of the clicked block → If powered → Show a message.”
When a player right-clicks → Redstone power of the clicked block → If powered → Show a message.
What it does
The redstone power a block receives, from 0 to 15, and whether it is powered at all. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: the redstone power a block receives, from 0 to 15, and whether it is powered at all.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Power Number
-
The signal strength, from 0 to 15. e.g. 15
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Powered Yes / no
-
True when the power is above 0. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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