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World & blocks · Value

Take a location apart

A location split into its world, its x, y and z, the block numbers and the way it faces.

Basic plan m.world.location_parts

In a flow

“When a player uses a command → Take a location apart of Player location → Answer with x and z.”

When a player uses a command → Take a location apart of Player location → Answer with x and z.

What it does

A location split into its world, its x, y and z, the block numbers and the way it faces. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 9 values later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: A location split into its world, its x, y and z, the block numbers and the way it faces.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Location Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

World Text

The world's name. e.g. world

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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X Number

East-west position. e.g. 10.5

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Y Number

Height. e.g. 64

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Z Number

North-south position. e.g. -3.2

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Block X Number

X rounded down. e.g. 10

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Block Y Number

Y rounded down. e.g. 64

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Block Z Number

Z rounded down. e.g. -4

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Yaw Number

Left-right look angle. e.g. 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Pitch Number

Up-down look angle. e.g. 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans