World & blocks · Value
Take a location apart
A location split into its world, its x, y and z, the block numbers and the way it faces.
m.world.location_parts
In a flow
“When a player uses a command → Take a location apart of Player location → Answer with x and z.”
When a player uses a command → Take a location apart of Player location → Answer with x and z.
What it does
A location split into its world, its x, y and z, the block numbers and the way it faces. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 9 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: A location split into its world, its x, y and z, the block numbers and the way it faces.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Location Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- World Text
-
The world's name. e.g. world
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- X Number
-
East-west position. e.g. 10.5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Y Number
-
Height. e.g. 64
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Z Number
-
North-south position. e.g. -3.2
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Block X Number
-
X rounded down. e.g. 10
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Block Y Number
-
Y rounded down. e.g. 64
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Block Z Number
-
Z rounded down. e.g. -4
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Yaw Number
-
Left-right look angle. e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Pitch Number
-
Up-down look angle. e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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