Starts when · Starts a flow
When a bow or crossbow is fired
Starts when a player or mob shoots a bow or crossbow.
m.on.entity_shoot_bow
In a flow
“When a bow or crossbow is fired, the steps wired after it run.”
When entity shoot bow → Broadcast {trigger.entity_type}
What it does
Starts when a player or mob shoots a bow or crossbow. It starts a flow, and gives the steps after it values about what happened. It gives 8 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a bow or crossbow is fired.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Bow Item
-
The bow of the entity shoot bow. e.g. 1× Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Consumable Item
-
The consumable of the entity shoot bow. e.g. 1× Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The entity of the entity shoot bow. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity type Text
-
The entity type of the entity shoot bow. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Force Number
-
The force of the entity shoot bow. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Hand Text
-
The hand of the entity shoot bow. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Projectile Entity
-
The projectile of the entity shoot bow. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Should consume item Yes / no
-
The should consume item of the entity shoot bow. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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