Menus · Step
Fill a row
Fill the empty slots of one row of the menu with an item.
m.menu.fill_row
In a flow
“When a player uses a command → Open a menu → Fill a row 3: grey glass.”
When a player uses a command → Open a menu → Fill a row 3: grey glass.
What it does
Fill the empty slots of one row of the menu with an item. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: fill the empty slots of one row of the menu with an item.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Row Number
-
Which row, counting from 1 at the top.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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Values it gives
- Filled Number
-
How many slots it filled. e.g. 9
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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