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Menus · Step

Fill a row

Fill the empty slots of one row of the menu with an item.

Basic plan m.menu.fill_row

In a flow

“When a player uses a command → Open a menu → Fill a row 3: grey glass.”

When a player uses a command → Open a menu → Fill a row 3: grey glass.

What it does

Fill the empty slots of one row of the menu with an item. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: fill the empty slots of one row of the menu with an item.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Row Number

Which row, counting from 1 at the top.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Values it gives

Filled Number

How many slots it filled. e.g. 9

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Menus

Wires and sockets · Data values · Plans