World & blocks · Value
Container slot
What is in one slot of a chest, barrel or other container.
m.world.container_slot
In a flow
“When a player right-clicks → Container slot 0 of the chest → If it is a diamond → Show a message.”
When a player right-clicks → Container slot 0 of the chest → If it is a diamond → Show a message.
What it does
What is in one slot of a chest, barrel or other container. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: what is in one slot of a chest, barrel or other container.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Container Location
-
Where: wire a location in, or type world x y z. It must be a container like a chest, barrel or hopper.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Slot Number
-
Which slot, from 0. A chest has 27 (0 to 26).
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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Values it gives
- Item Item
-
The item, or nothing when the slot is empty. e.g. 3× Diamond
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Type Text
-
The item's type, like minecraft:diamond. Empty when the slot is. e.g. minecraft:diamond
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is empty Yes / no
-
True when nothing is in the slot. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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