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Carry value

One carry value of the menu a player has open (or just clicked), by name, as text and as a number.

Basic plan m.menu.carry

In a flow

“When a player clicks a menu slot → Carry value price → Take money: {node.c.number}.”

When a player clicks a menu slot → Carry value price → Take money: {node.c.number}.

What it does

One carry value of the menu a player has open (or just clicked), by name, as text and as a number. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: one carry value of the menu a player has open (or just clicked), by name, as text and as a number.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Name Text

Which carry value, like price.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses price.

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Values it gives

Value Text

The value, as text. Empty when there's none. e.g. 50

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Number Number

The value as a number, 0 when it isn't one. e.g. 50

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Found Yes / no

True when the menu carries that value. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Often next

Related in Menus

Wires and sockets · Data values · Plans