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Players · Step

Set their simulation distance

Change how many chunks around one player run mobs, crops and redstone, whatever the rest of the server uses.

Basic plan m.player.set_simulation_distance

In a flow

“When a player joins a big base → Set their simulation distance to 6.”

When a player joins a big base → Set their simulation distance to 6.

What it does

Change how many chunks around one player run mobs, crops and redstone, whatever the rest of the server uses. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: change how many chunks around one player run mobs, crops and redstone, whatever the rest of the server uses.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Chunks Number

How many chunks around them stay active, from 2 to 32.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 10.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Players

Wires and sockets · Data values · Plans