Elementium Sign in
Contents

World & blocks · Check

Is the campfire block signal fire

True when the campfire block is signal fire. Paper: the value of the 'signal_fire' property.

Basic plan m.bdata.campfire.is_signal_fire

In a flow

“When a player right-clicks → If Is the campfire block signal fire → Answer Yes!”

When a player right-clicks → If Is the campfire block signal fire → Answer Yes!

What it does

True when the campfire block is signal fire. Paper: the value of the 'signal_fire' property. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: true when the campfire block is signal fire. Paper: the value of the 'signal_fire' property.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Block Location

Where the campfire block is: wire a location in, like Location from When a player breaks a block, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in World & blocks

Wires and sockets · Data values · Plans