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Entities & mobs · Step

Set entity tamed

Make a wolf, cat, parrot or horse tamed, or wild again. Wild ones forget their owner.

Basic plan m.entity.set_tamed

In a flow

“When a player right-clicks a wolf → Set entity tamed.”

When a player right-clicks a wolf → Set entity tamed.

What it does

Make a wolf, cat, parrot or horse tamed, or wild again. Wild ones forget their owner. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: make a wolf, cat, parrot or horse tamed, or wild again. Wild ones forget their owner.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Tamed Yes / no

On tames it; off makes it wild.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans