Logic · Step
Cancel: a mob sets another on fire
Stops this from happening, as if it never did: a mob sets another on fire. Only in a flow that starts when a mob sets another on fire, before any Wait.
m.on.entity_combust_by_entity.cancel
In a flow
“When a mob sets another on fire → If something → Cancel: a mob sets another on fire”
When a mob sets another on fire → If something → Cancel: a mob sets another on fire
What it does
Stops this from happening, as if it never did: a mob sets another on fire. Only in a flow that starts when a mob sets another on fire, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a mob sets another on fire. Only in a flow that starts when a mob sets another on fire, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.