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Starts when · Starts a flow

When a player uses an end gateway

Starts when a player travels through an end gateway.

Basic plan m.on.player_teleport_end_gateway

In a flow

“When a player uses an end gateway, the steps wired after it run.”

When player teleport end gateway → Broadcast {trigger.cause}

What it does

Starts when a player travels through an end gateway. It starts a flow, and gives the steps after it values about what happened. It gives 8 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a player uses an end gateway.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Player Player

The player it's about. Wire it into any Player pin. e.g. Alex

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Cause Text

The cause of the player teleport end gateway. e.g. minecraft:stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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From Location

The from of the player teleport end gateway. e.g. world 10 64 -3

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Has changed block Yes / no

The has changed block of the player teleport end gateway. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Has changed orientation Yes / no

The has changed orientation of the player teleport end gateway. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Has changed position Yes / no

The has changed position of the player teleport end gateway. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Has explicitly changed b Yes / no

The has explicitly changed block of the player teleport end gateway. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Has explicitly changed p Yes / no

The has explicitly changed position of the player teleport end gateway. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Often next

Related in Starts when

Wires and sockets · Data values · Plans