Items & inventories · Value
Leather armor with color
Gives the item back with its color set to a colour like #3366cc you pick. Paper: the color of the armor.
m.meta.leather_armor.with_color
In a flow
“When a player types /kit → Leather armor with color: #3366cc → Give the item”
When a player types /kit → Leather armor with color: #3366cc → Give the item
What it does
Gives the item back with its color set to a colour like #3366cc you pick. Paper: the color of the armor. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: gives the item back with its color set to a colour like #3366cc you pick. Paper: the color of the armor.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The leather armor: wire one in, like Item from Make a leather armor.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Color Text
-
The leather armor's new color. A colour as #rrggbb.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses #ffffff.
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Values it gives
- Item Item
-
The item with its color changed. Wire it into Give an item. e.g. 1× Leather armor
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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