Logic · Step
Block damage: set insta break
Changes the block damage's insta break before the server goes on with it. Paper: the block should instantly break when damaged by the player. Only before any Wait.
m.on.block_damage.set_insta_break
In a flow
“When a block is damaged by a player → Block damage: set insta break → Done”
When a block is damaged by a player → Block damage: set insta break → Done
What it does
Changes the block damage's insta break before the server goes on with it. Paper: the block should instantly break when damaged by the player. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the block damage's insta break before the server goes on with it. Paper: the block should instantly break when damaged by the player. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Insta break Yes / no
-
The block damage's new insta break.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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