World & blocks · Value
Crop growth
How grown a crop is, the most it can grow, and whether it is ready to harvest.
m.world.crop_growth
In a flow
“When a player right-clicks → Crop growth of the clicked block → If it is ripe → Give an item.”
When a player right-clicks → Crop growth of the clicked block → If it is ripe → Give an item.
What it does
How grown a crop is, the most it can grow, and whether it is ready to harvest. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: how grown a crop is, the most it can grow, and whether it is ready to harvest.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Age Number
-
How grown it is now. e.g. 3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Top age Number
-
The most it can grow. e.g. 7
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Ripe Yes / no
-
True when it is fully grown. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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