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Starts when · Starts a flow

When a player middle-clicks a block

Starts when a player uses pick block (middle click) to grab a block into the hotbar.

Basic plan m.on.player_pick_item

In a flow

“When a player middle-clicks a block, the steps wired after it run.”

When player pick item → Broadcast {trigger.source_slot}

What it does

Starts when a player uses pick block (middle click) to grab a block into the hotbar. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a player middle-clicks a block.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Player Player

The player it's about. Wire it into any Player pin. e.g. Alex

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Source slot Number

The source slot of the player pick item. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Target slot Number

The target slot of the player pick item. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Starts when

Wires and sockets · Data values · Plans