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Regions & protection · Step

Remove from a region

Take a player off a region's members or owners.

Basic plan m.region.remove_person

In a flow

“When a player uses a command → Remove Steve from the region plot1 as a member.”

When a player uses a command → Remove Steve from the region plot1 as a member.

What it does

Take a player off a region's members or owners. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Regions & protection in the palette.

When to use it

Use it when the flow needs to: take a player off a region's members or owners.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Region Text

The region's name, like spawn. Letters, numbers, - and _.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses spawn.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Player Player

The player to use: leave unwired for the player who started the flow, or wire one in.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Regions & protection

Wires and sockets · Data values · Plans