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Server & admin · Value

Idle timeout

How many minutes a player can stand idle before the server kicks them. 0 means never.

Basic plan m.server.idle_timeout

In a flow

“When a player joins → Idle timeout → If it is 0 → Send a chat message: no AFK kick here.”

When a player joins → Idle timeout → If it is 0 → Send a chat message: no AFK kick here.

What it does

How many minutes a player can stand idle before the server kicks them. 0 means never. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Server & admin in the palette.

When to use it

Use it when the flow changes the server itself: how many minutes a player can stand idle before the server kicks them. 0 means never.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Values it gives

Minutes Number

Idle minutes before a kick; 0 never. e.g. 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans