Server & admin · Value
Idle timeout
How many minutes a player can stand idle before the server kicks them. 0 means never.
m.server.idle_timeout
In a flow
“When a player joins → Idle timeout → If it is 0 → Send a chat message: no AFK kick here.”
When a player joins → Idle timeout → If it is 0 → Send a chat message: no AFK kick here.
What it does
How many minutes a player can stand idle before the server kicks them. 0 means never. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Server & admin in the palette.
When to use it
Use it when the flow changes the server itself: how many minutes a player can stand idle before the server kicks them. 0 means never.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Values it gives
- Minutes Number
-
Idle minutes before a kick; 0 never. e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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