World & blocks · Value
Read a game rule
Read a game rule in a world: its value as text, and whether it is on or a number.
m.world.gamerule_get
In a flow
“When a player joins → Read a game rule: minecraft:keep_inventory → Answer: {node.v.value}.”
When a player joins → Read a game rule: minecraft:keep_inventory → Answer: {node.v.value}.
What it does
Read a game rule in a world: its value as text, and whether it is on or a number. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: read a game rule in a world: its value as text, and whether it is on or a number.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- World Text
-
The world's name, like world or world_nether. Variables allowed.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses world.
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Values it gives
- Value Text
-
The rule's value, like true or 3. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is on Yes / no
-
True when the rule is true or above 0. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Number Number
-
The rule as a number (true is 1, false is 0). e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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