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Starts when · Starts a flow

When a boat or minecart is created

Starts when a vehicle such as a boat or minecart appears in the world.

Basic plan m.on.vehicle_create

In a flow

“When a boat or minecart is created, the steps wired after it run.”

When a vehicle is created → Broadcast It happened!

What it does

Starts when a vehicle such as a boat or minecart appears in the world. It starts a flow, and gives the steps after it values about what happened. It gives 1 value later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a boat or minecart is created.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Vehicle Entity

The vehicle of the vehicle create. e.g. Zombie

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Starts when

Wires and sockets · Data values · Plans