Starts when · Starts a flow
When a block tries to dispense an item
Starts when a block tries to dispense an item, but its inventory is empty.
m.on.block_failed_dispense
In a flow
“When a block tries to dispense an item, the steps wired after it run.”
When a block tries to dispense an item → Broadcast {trigger.should_play_effect}
What it does
Starts when a block tries to dispense an item, but its inventory is empty. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a block tries to dispense an item.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Block Block
-
The block of the block failed dispense. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more
- Should play effect Yes / no
-
The should play effect of the block failed dispense. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more