Starts when · Starts a flow
While a block is being broken
Starts each time the cracks on a block change while someone is mining it. Fires often, so keep the steps short.
m.on.block_break_progress_update
In a flow
“When while a block is being broken, the steps wired after it run.”
When block break progress update → Broadcast {trigger.progress}
What it does
Starts each time the cracks on a block change while someone is mining it. Fires often, so keep the steps short. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when while a block is being broken.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Block Block
-
The block of the block break progress update. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The entity of the block break progress update. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Progress Number
-
The progress of the block break progress update. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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