Elementium Sign in
Contents

Items & inventories · Check

Is the compass lodestone compass

True when the compass is lodestone compass. Paper: this compass is considered a lodestone compass.

Basic plan m.meta.compass.is_lodestone_compass

In a flow

“When a player types /kit → If Is the compass lodestone compass → Answer Yes!”

When a player types /kit → If Is the compass lodestone compass → Answer Yes!

What it does

True when the compass is lodestone compass. Paper: this compass is considered a lodestone compass. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: true when the compass is lodestone compass. Paper: this compass is considered a lodestone compass.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Item Item

The compass: wire one in, like Item from Make a compass.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans